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Old Dec 18, 2006, 09:24 AM // 09:24   #1
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Default Ritualist Minion Factory Test

All Rt/N or N/Rt spawning/restoration/death spec'd. Or however you wish! Make some more healery typed and others more minion mastery typed.
Saccer has Blood is Power.
Everyone except leader has Death Pact Signet.
Leader has Lively Was Naomei.

In this video I'm using Death Pact signet to make monsters out of groupmates very quickly. Dying from Death pact does not give DP. Only the 1 person, Magrid is getting DP. Please note that this wasn't easy because Magrid wouldn't use Blood is Power to kill herself! I had to use Order of Pain because she would cast that one when her health was low.
Making minons is easy. 1 saccer dies. The leader maker makes minions form the corpse. The 3rd minion maker uses death pact.
Saccer dies again taking 3rd minion maker down. Leader makes more minions and 2nd minion maker uses death pact.
Saccer dies again taking 3rd and 2nd minion maker down. Leader makes more minions.
The leader should use Lively Was Naomei to ressurect everyone after the death pact chain has gotten big enough to kill everyone but the leader and the leader has full minions. Then the chain begins again to fill up the 2nd minion masters army. Everytime you want to break the death pact chain have the leader use Lively was Naomei.

Here's the video of it. It's awkward at times, because it was my first attempt and I was trying to think of how to do it while I was testing.

I've seen posts about ritualist minion masters and wanted to share this with them in case they found it helpful. I firmly believe this was Anet's intention for Death Pact signet considering the speed it works, that it replenishes the same health and energy that the user has, and that it doesn't cause DP.

Last edited by Redfeather1975; Dec 18, 2006 at 10:19 AM // 10:19..
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Old Dec 18, 2006, 04:08 PM // 16:08   #2
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I just watched your video. It looks interesting and is rather funny too. Although how practical it would be I am not sure. I would suggest you try playing around with Unyielding Aura and Death Pact to speed up the build. Saccing is much slower than removing an enchant although It would make for one less MM hero in the group.

Keep experimenting and remember the ritualist tends to play best as a turret (such as this rezing/minion turret idea). For example, barrage and splinter weapon spam can make for some fast mob damage when they bunch together.
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Old Dec 18, 2006, 06:49 PM // 18:49   #3
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Quote:
Originally Posted by Calen The Civl
I just watched your video. It looks interesting and is rather funny too. Although how practical it would be I am not sure. I would suggest you try playing around with Unyielding Aura and Death Pact to speed up the build. Saccing is much slower than removing an enchant although It would make for one less MM hero in the group.

Keep experimenting and remember the ritualist tends to play best as a turret (such as this rezing/minion turret idea). For example, barrage and splinter weapon spam can make for some fast mob damage when they bunch together.

Unyielding aura doesn't leave an exploitable corpse, for one. Saccing with BiP takes about 2-3 seconds to kill yourself with. As another note, barrage and splinter weapon don't work together, the splinter will only affect the first arrow.

I'm not sure about the viability of minion factories anymore. They were nice when they allowed you to make 50 minions per necro, but probably aren't worth it just for a quick way to get to 10 minions.

Funny as heck though
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Old Dec 19, 2006, 01:20 AM // 01:20   #4
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Quote:
Originally Posted by Dr Strangelove
Unyielding aura doesn't leave an exploitable corpse, for one. Saccing with BiP takes about 2-3 seconds to kill yourself with. As another note, barrage and splinter weapon don't work together, the splinter will only affect the first arrow.

I'm not sure about the viability of minion factories anymore. They were nice when they allowed you to make 50 minions per necro, but probably aren't worth it just for a quick way to get to 10 minions.

Funny as heck though
My mistake, I vaguely remembered an exploitable corpse for Aura but that must have been sometime ago. Splinter does work with barrage because of that affect. It basically serves to splash a little more damage to the surrounding groups - I know it does not effect every arrow. Its more of a gimmick than anything effective.

You do have a good point. This method of minion creation would be more useful if there wasnt the 10 minion cap.
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